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Each player receives income in the form of "ducats" prior to spring movement.Edit

Each player receives income in the form of "ducats".  

The income comes from four sources:

  • 1 ducat (1d) for each controlled province;
  • 1 ducat for each normal city controlled.  For major cities that contain a number, that is the number of ducats received;
  • 1 ducat for each sea space that contains one of your fleets.
  • Variable income based on the home country and a random number between 1 and 6). If one player gains control of another player's home country, the variable income of that home country is also gained.

The last player to have a unit in a province is the one who controls it.  Regardless of the season.  Thus if a unit starts out in Genoa in the spring and moves to Fornova and then to Parma in the summer and to Mantua in the fall, at the beginning of the following adjustment phase that player would count the income for all four provinces if no one else moved into them.  If a province has an ungarrisoned city, the last player in the province gains control of the city.  If one player has a unit in a province and another has a garrison in the city, the province income will go to the one player while the city income goes to the other.  If the unit in the province leaves or is eliminated while the garrison remains, control of the province will revert to the player with the garrison.  This applies to autonomous garrisons as well.  A besieged city produces no income.

To gain control of another player's home country, you must control all of his original provinces and cities.  A player who controls no cities in his home country (or countries if he has taken over another's home country) at the end of a campaign is conquered and eliminated from the game and all of his military units are immediately removed from the mapboard. ~ Rules of Machiavelli by Stephen Knowston

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